7 November 2017 - Winter is Coming
By Jason M. Knight (aka Deathshadow)

Summer is never a good time for me. I have a low tolerance for heat and in many ways I shut down, which delayed a lot of projects. I also had a major freelancing gig that monopolized a couple months -- both in terms of the job itself and the RIDICULOUS fallout from it. Let's just say some clients INSIST on screwing themselves over and then throwing the blame at everyone and everything but themselves!

But now that we're clear of all that, I'm getting back in the groove of things so:

elementals.js 3.1 hits PRODUCTION status

That's right, elementals.js has been triple tested and approved for production use. Still cannot guarantee it is completely bug proof, but what library can at any stage of development. For now it does what I "need" out of helper functions for working with JavaScript, and I'm hoping over the next few weeks to add more demo's and easy to add to website extensions for it.

18 July 2017 - elementals.js 3.0 RC 1 -- Took a while
By Jason M. Knight (aka Deathshadow)

Release candidate 1 of elementals.js 3.0 has been released. This breaks from the compatibility chain of 2.x/earlier and should be treated as a whole new and different project.

What took so long, and why the break?

YES, this release took FAR longer than planned -- to the tune of nearly four months.. The biggest reason was I had a full-time job consuming the share of my time; paying work comes before stuff I do basically for free to at least TRY and help others... but now that said job is past (after a breakup that makes most divorces look civil), back to plucking away at this.

It was also delayed as I wanted to get as much feedback as I could on what was already in place. That feedback caused me to reconsider at a low level how not only elementals.js worked, but also how it was laid out and organized both internally, and from a documentation standpoint. Switching to Objects with sub-methods for a lot of common operations simply makes more sense and allows me to create the list of what needs to be documented and how the navigation on the site for that documentation works automatically. All I have to do when something new is added is pull up a list that says "Hey, you need to document this function/method!". This sped the development process greatly despite the relative lack of time I had to put into things.

14 March 2017 - elementals.js 2.0 RC 3 -- a cold day in hell
By Jason M. Knight (aka Deathshadow)

Release candidate 3 of elementals.js has been released. There were minor bugfixes in a couple functions, but the big addition is the "replace" type to _.nodeAdd which basically does the same as Element.parentNode.replaceChild(newElement, Element);. Might prove handy in a number of cases such as when creating a new wrapping DIV to replace an existing one so that innerHTML can be applied to an element before it is on the DOM.

Due to the relatively minor changes and zero user-facing changes in existing functionality, I am not pushing the planned production release date of 25 March 2017 forward with this release as is typical for a new RC.

With the winter storm barelling in to ravage the area tomorrow, figured I'd at least toss something up on the site before I end up going without power for a bit. NOT that I'll probably lose power or if so for very long, but I grew up in the Commiewealth of Taxachusetts where if the wind blew you went a week without power almost entirely due to the incompetance of the electric company. Normally I wouldn't worry as PSNH never showed that level of ineptitude, but it's not PSNH anymore it's this company called "Eversource" that apparently merged with N-Star meaning that many fo the people running it used to work for Con Ed...

Meaning every corner that can be cut is being cut, meaning I'm... less than hopeful -- and to be frank, I'm already unimpressed with service since the buyout/merger/whatever.


  • elementals.js
    A lightweight JavaScript library focusing on cross browser support, ECMAScript polyfills, and DOM manipulation.
  • eFlipper.js
    An image carousel script using elementals.js
  • eProgress.js
    A JavaScript controllable progress bar using elementals.js. Based on the nProgress project that relies on the much heavier jQuery library.


Browse code samples of people I've helped on various forums. These code snippets, images, and full rewrites of websites date back a decade or more, and are organized by the forum username of who I was helping. You'll find all sorts of oddball bits and pieces in here. You find any of it useful, go ahead, pick up the ball, and run with it.


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