13 March 2018 - Back in the Saddle Again, Elementals 3.6.2 Relased!
By Jason M. Knight (aka Deathshadow)


Elementals 3.6.2 Production, released 10 March 2018

Whilst this was released last friday, I wanted to wait until all the ducks were in a row before tossing up an article about it and doing the usual socail promotion. I know it has been some time since I've done any news updates -- I've been off working on freelancing projects for clients and leaving elementals.js in the hands of what I had hoped was a competent team. It turns out one of the team members (or should I say FORMER team member?) messed things up a bit not doing updates to the site, documentation, or making announcements; as well as banjaxing several parts of the codebase.

My bad for taking my hands off the wheel and trusting cruise control. That's not happening again. Live and learn.

So now that I've got the time I've spent the past three weeks belting out release after release of bugfixes. In addition code optimizations for size and addition of even more functionality scrapped the notion of 3.5 being the 'last of new functionality'. Now that I have two dedicated people helping to test and a battery of tests to be run before deployment, I've also been able to scrap the "three weeks of RC before production release" schedule. For the time being -- until technology and browser changes warrant an all new 4.0, or other issues arise -- elementals is operating on a tick-tock release cycle of an internal beta followed by a public production release.

7 November 2017 - Winter is Coming
By Jason M. Knight (aka Deathshadow)

Summer is never a good time for me. I have a low tolerance for heat and in many ways I shut down, which delayed a lot of projects. I also had a major freelancing gig that monopolized a couple months -- both in terms of the job itself and the RIDICULOUS fallout from it. Let's just say some clients INSIST on screwing themselves over and then throwing the blame at everyone and everything but themselves!

But now that we're clear of all that, I'm getting back in the groove of things so:

elementals.js 3.1 hits PRODUCTION status

That's right, elementals.js has been triple tested and approved for production use. Still cannot guarantee it is completely bug proof, but what library can at any stage of development. For now it does what I "need" out of helper functions for working with JavaScript, and I'm hoping over the next few weeks to add more demo's and easy to add to website extensions for it.

18 July 2017 - elementals.js 3.0 RC 1 -- Took a while
By Jason M. Knight (aka Deathshadow)

Release candidate 1 of elementals.js 3.0 has been released. This breaks from the compatibility chain of 2.x/earlier and should be treated as a whole new and different project.

What took so long, and why the break?

YES, this release took FAR longer than planned -- to the tune of nearly four months.. The biggest reason was I had a full-time job consuming the share of my time; paying work comes before stuff I do basically for free to at least TRY and help others... but now that said job is past (after a breakup that makes most divorces look civil), back to plucking away at this.

It was also delayed as I wanted to get as much feedback as I could on what was already in place. That feedback caused me to reconsider at a low level how not only elementals.js worked, but also how it was laid out and organized both internally, and from a documentation standpoint. Switching to Objects with sub-methods for a lot of common operations simply makes more sense and allows me to create the list of what needs to be documented and how the navigation on the site for that documentation works automatically. All I have to do when something new is added is pull up a list that says "Hey, you need to document this function/method!". This sped the development process greatly despite the relative lack of time I had to put into things.


  • elementals.js
    A lightweight JavaScript library focusing on cross browser support, ECMAScript polyfills, and DOM manipulation.
  • eFlipper.js
    An image carousel script using elementals.js
  • eProgress.js
    A JavaScript controllable progress bar using elementals.js. Based on the nProgress project that relies on the much heavier jQuery library.


Browse code samples of people I've helped on various forums. These code snippets, images, and full rewrites of websites date back a decade or more, and are organized by the forum username of who I was helping. You'll find all sorts of oddball bits and pieces in here. You find any of it useful, go ahead, pick up the ball, and run with it.


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